![]() ![]() These case studies exemplify the valuable information that can be obtained on a system’s strengths and weaknesses. Five systems performing different creative tasks are compared and contrasted. In a second case study, SPECS is used to capture initial impressions on the creativity of systems presented at a 2011 computational creativity research event. SPECS is applied in a case study for detailed comparisons of the creativity of four musical improvisation systems, identifying which systems are more creative than others and why. These components are offered as a general definition of creativity that can be customised to account for any specific priorities for creativity in a given domain. To assist researchers, definitional issues are investigated and a set of components representing aspects of creativity is presented, which was empirically derived using computational linguistics analysis. ![]() ![]() Researchers are required to be specific about what creativity entails in the domain they work in and what standards they test a system’s creativity by. It is flexible enough to be applied to a variety of different types of creative system and adaptable to specific demands in different types of creativity. SPECS is a standardised and systematic methodology for evaluating computational creativity. Evaluative practice has developed a general lack of rigour and systematicity, hindering research progress. No methodology has been accepted as standard for evaluating the creativity of a system in the field of computational creativity and the multi-faceted and subjective nature of creativity generates substantial definitional issues. Summary This thesis proposes SPECS: a Standardised Procedure for Evaluating Creative Systems. ![]()
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